Sunday, August 8, 2010

Get E-Books Free

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Monday, August 2, 2010

Gears of War: Anvil Gate by Karen Traviss




Gears of War: Anvil Gate Written by Karen Traviss

Trade Paperback, 464 pages | Del Rey | Fiction - Science Fiction | $16.00 | August 31, 2010 | 978-0-345-49945-5 (0-345-49945-X)
Continuing the saga of the bestselling game series!

With the Locust Horde apparently destroyed, Jacinto's survivors have begun to rebuild human society on the Locusts' stronghold. Raiding pirate gangs take a toll—but it's nothing that Marcus Fenix and the Gears can't handle. Then the nightmare that they thought they'd left behind begins to stalk them again. Something far worse, something even the Locust dreaded, has emerged to spread across the planet, and not even this remote island haven is beyond its reach. Gears and Stranded must fight side by side to survive their deadliest enemy yet, falling back on the savage tactics of another bloody siege—Anvil Gate. 


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Sunday, August 1, 2010

Game of Cages by Harry Connolly




Game of Cages A Twenty Palaces Novel Written by Harry Connolly

Paperback, 352 pages | Del Rey | Fiction - Fantasy - Paranormal | $7.99 | August 31, 2010 | 978-0-345-50890-4 (0-345-50890-4)
A SECRET HIGH-STAKES AUCTION

As a wealthy few gather to bid on a predator capable of destroying all life on earth, the sorcerers of the Twenty Palace Society mobilize to stop them. Caught up in the scramble is Ray Lilly, the lowest of the low in the society—an ex–car thief and the expendable assistant of a powerful sorcerer. Ray possesses exactly one spell to his name, along with a strong left hook. But when he arrives in the small town in the North Cascades where the bidding is to take place, the predator has escaped and the society's most powerful enemies are desperate to recapture it. All Ray has to do is survive until help arrives. But it may already be too late.

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Friday, July 30, 2010

365 Days of Manga, Day 303: B.Ichi



Clearly influenced by children's adventure manga like Dragon Ball, The Law of Ueki and Rave Master, B. Ichi is a cheerful but derivative work.bichi_1-1

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A Time of Exile by Katharine Kerr



A Time of Exile
Written by Katharine Kerr

 The world of Deverry: an intricate tapestry of fate, past lives, and unfathomable magic. With A Time Of Exile, Katharine Kerr opens new territory in The Deverry Saga, exploring the history of the Elcyion Lacar, the elves who inhabit the country west of Deverry. It is years since the half-elven Lord Rhodry took the throne of Aberwyn. When Rhodry's lost lover, Jill-now a powerful wizard-comes to Aberyn and tells him it's time he accepted his elven heritage, Rhodry faces the most difficult choice of his life. But with Jill's help and that of a human wizard named Aderyn who has lived for years in the westlands, Rhodry begins to understand how his life is connected not just to his own people, but to the Elcyion Lacar as well. At last, destiny begins to unravel its secrets, revealing Aderyn's true purpose among the elves-and the god' deeper design behind Rhodry's dual heritage.



From the Paperback edition.

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Thursday, July 29, 2010

The Second Siege by Henry H. Neff




The Second Siege Book Two of The Tapestry Written by Henry H. Neff

Trade Paperback, 512 pages | Yearling | Juvenile Fiction - Action & Adventure; Juvenile Fiction - Legends, Myths, Fables; Fiction - Fantasy - Epic | $7.99 | August 24, 2010 | 978-0-375-83897-2 (0-375-83897-X)
A fast-paced, genre-blending adventure—now in paperback!

The Tapestry series continues to weave threads of fantasy, mythology, science fiction, and mystery into a wholly original adventure that appeals to fans of everything from Harry Potter to Lord of the Rings to The X-Men. Genre-blending and fully illustrated, The Tapestry novels have caught the attention of middle-grade and young adult readers alike—and the series is only getting bigger.

In this second book of the series, grave forces are converging to seize control of the Book of Thoth, a hidden artifact whose pages hold the key to creating—or unraveling—the very threads of existence. Max McDaniels and David Menlo embark on a quest to protect the book from the demon Astaroth, who would exploit its secrets with dire consequence. And with Astaroth free after centuries of imprisonment, the world outside Rowan's gates has already become hostile.

Far from home, cut off behind enemy lines, Max and his allies must journey across Europe, descend into the fabled Frankfurt Workshop, brave the tangled corners of the Black Forest . . . and cross beyond the veils of our very world.

"After devouring this title, young fans will be clamoring for more."—Kirkus Reviews

Visit www.rowanacademy.com for original content, exclusive artwork, and more!

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Great Article on Writing Fantasy

Writing Fantasy - A Creative Apaproach to World Building
by Will Kalif

Before you can get your fantasy world to come alive in your readers mind you have to first get it to come alive in your own mind. It has to be tangible and real. And you have to see it before you can expect your reader to see it. So how do you do this? I have three suggested methods for bringing your vision of a world to life.

Draw maps of your world

If you read a lot of epic fantasy chances are you have looked at the maps that come with many of these books. They are a wonderful addition to the writing. They bring a visual reality to the world contained in the novel and they are not an afterthought to the novel. They are a valuable part of the novel reading experience.

Maps are not just for the reader though. They can serve a very useful function to you as a writer. Chances are good that your main character or main characters have to travel around the world you have created. Where are the rivers? How far apart are the cities and towns? What are the main features of the landscape? Are there mountains? How long would it take your character to walk from one place in the world to another place in the world. A good map can help you answer all these questions.

Too often maps are almost an afterthought. The story is written and then the map is drawn to fit the story. You should turn this approach on it's head and draw the maps early in the writing process.

A map or even a series of maps can ground your story in a sense of reality. It can also spur new ideas in the story. The visual layout of a map can bring out new ideas. Does the map feel like it is missing something. Does it feel natural for a lake to be at the base of a mountain? Draw it in and see if it brings a new chapter to your story. Are there two rivers that meet? What should be at this meeting point? Is there a city? Maybe there is a dark forest. Maybe these new terrain features will play a role in your story.

Maps are something that a reader often refers to. A map is a bonus in a novel and whenever there is a map in a novel that I am reading the map pages are deeply dog-eared. It brings a different part of the readers brain into the story. Don't neglect maps and don't save them as an afterthought. Use them to their fullest potential. Even if you don't have much skill with drawing, your map may be good enough to actually use in the final print version. It is the roughest maps that look like they are hand-drawn that are the best accompaniment to a fantasy story.

Make 3d scenes and dioramas for your world

I am a diorama maker. I love creating little scenes with wizards, barbarians and all sorts of evil creatures. When I wrote my first novel I took on the ambitious project of creating a tabletop diorama for one particular area of the world I had created. It was a project that covered a custom built table that was seven feet long and four feet wide and it took a lot of time to build but the reward for this project was also big. Having an actual layout of a scene in the novel allowed me to breathe life into the novel. I could now see the terrain and the characters as they moved over it. I could envision the weather and the plant life. It made it much easier for me to draws pictures in my reader's minds. You don't have to do a project as ambitious as the one I did, you could just do a small scene but this type of world building in a visual sense will add a sense of depth to your writing.

Create a video game that you can walk around in

This sounds like a lot of work, and a couple of years ago this was not an option for a hobbyist; but today the technology and tools are here that allow you to actually create some pretty amazing worlds in just a few hours. There are plenty of free resources that allow you to make indoor and outdoor worlds without spending a penny. You just need to invest some time. The technology has developed to the point where it is almost plug and play. Let me give you an example. You can sketch out in a world building tool a city. You can make it a certain size, place terrain and buildings in it then add all sorts of pre-made extras. In a weekend you can have a small and complete world that you can actually use a pre made character to walk around in your world.

There are two distinct benefits to putting the effort into doing this. First of all you can build a pseudo realistic rendition of an area of your story and this can help you to visualize it better. And visualizing it better means you will describe it to your reader better. But secondly, and even more importantly, the process of creating this world in a medium other than pencil and paper will take your imagination and creativity to new levels. As you are building your world you will see it in a new way. This will bring you new ideas, ideas that you would have never thought of with just a word processor.

I have worked with several different software suites for creating worlds and one of the new ones is the Kaneva game platform. I haven't used it yet but it looks very appealing and very user friendly. If you use this platform to make a world you can even invite other people to come and explore it with you. Wouldn't that be something? You can tell them it is the world that your novel takes place in.

Epic fantasy and fantasy writing is, by its very nature, a creative art form. But too often we as writers in the genre tend to focus too much on either the physical action or the social interaction in the story. You must never forget that your story takes place in a world you created. And this world is the ground to which your whole story is tethered. It must be solid as stone and be clearly envisioned by you. And it must be clearly and vividly expressed to your reader. Building a physical representation of your created world brings it to a new level and helps you convey its sense of reality to your reader.


Will Kalif is the author of two epic fantasy novels and is currently working on his third. You can check out his novels, his blog, and his podcast. or see his fantasy dioramas and get good advice on how to make your own video game worlds at his website:http://www.stormthecastle.com creativity with attitude

You can also check out his site devoted to epic fantasy at: 
http://www.epic-fantasy.com